anyway.



thread: 2008-04-09 : Rules vs Vigorous Creative Agreement

On 2008-05-10, Ryan Stoughton wrote:

OK, that makes sense, but I still don't think that it's the major purpose of game rules at our table.

For example, we struggle with keeping the details flowing.  We're good for a few minutes and then go right back to drama, stabbing, and so forth, without detail.  If the rules forced us to go into more detail (and we're thinking of making a house rule about that like Troels mentioned in his recent AP) then we'd be all good with that - and those rules wouldn't be driving us towards something we're uncomfortable with.

We're not 'advanced' gamers; we've got good techniques for trad play, but we have a lot to work on in our craft to tell other kinds of stories.  The rules are helping us do that; and not primarily by creating uncomfortable stuff.  Partially it's by giving us a comfortable framework to get to know each other while we tell these stories.



 

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