anyway.



thread: 2008-05-12 : Expressionism in Roleplaying

On 2008-05-12, Meserach wrote:

Hiya Vincent,

I remember we talked about this before in the context of IRC play, so I'd just thought I'd not that again here:

While saying stuff that turns out not to be true as a graphic way of stating intent works just fine in face to face, where narration in any case is an ephemeral thing that is forgottten about almost as soon as it is said, in play on IRC where narration is stored as text in a log, it requires more care.

In an IRC environment, I think it's necessary to set out explicitly at the start that narrated events haven't always actually happened if invalidated by later narration and/or to do the invalidation explicitly, like by typing "IGNORE PREVIOUS SENTENCE" or something.



 

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