anyway.



thread: 2008-05-12 : Expressionism in Roleplaying

On 2008-05-13, Julie, aka jrs wrote:

While saying stuff that turns out not to be true as a graphic way of stating intent works just fine in face to face, where narration in any case is an ephemeral thing that is forgottten about almost as soon as it is said ...

Hmm. This is often the case, but what if you want it to not be forgotten, or not always forgotten. And down the road Mitch could have Peter say about Ned, "I don't trust him, he wants to see me dead—I can see it in his eyes," with little dispute from the other players.



 

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