anyway.



thread: 2005-05-10 : How Do You Design a Mechanic?

On 2005-05-12, Neel wrote:

So, of all the games I know, the game whose text most comprehensively blurs the difference between the players and their characters is Nobilis (I mean, jesus, the GMing section is written as an in-character essay by an NPC). The idea that it was done that way to codependently shame and fetishize roleplaying is, honestly, risible.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":