thread: 2005-05-10 : How Do You Design a Mechanic?
On 2005-05-12, Neel wrote:
So, of all the games I know, the game whose text most comprehensively blurs the difference between the players and their characters is Nobilis (I mean, jesus, the GMing section is written as an in-character essay by an NPC). The idea that it was done that way to codependently shame and fetishize roleplaying is, honestly, risible.