thread: 2005-05-10 : How Do You Design a Mechanic?
On 2005-05-12, Vincent wrote:
Anybody thinks this is about identifying with your character is missing the point.
This is about willfully, self-deceptively denying the role of human creative input. This is about rules that thoughtlessly - or hell, maliciously - provoke stupid and unhealthy human interactions when you play them, then deny responsibility with "we just model reality."
I DO NOT CARE HOW THE RULES ARE PRESENTED IN THE TEXT. I care how the designer understood them and how the players use them. In many cases, how the designer presents them reflects how she understood them, but of course there are exceptions.
Neel, I suspect that Nobilis' rules do, in fact, thoughtfully structure the players' interactions, and that Ms. Borgstrom knew it all along.