anyway.



thread: 2008-07-10 : Yeurgh.

On 2008-07-17, Vincent wrote:

Oh by the way, I was right, this was the time.

It was a funny experience. Meg was like, "yep, now I'm turned off to the game forever. Happy?" And I was like, uh ... yeah, no, not really. What IS my deal?

So here's my penance, and hopefully I'll learn a thing maybe once: I've taken the same design insights and applied them to a game that Meg WILL like. And whenever my twisted little gut says "amp up the oog!" that's when I absolutely don't amp up the oog. "Not oogy enough!" and that's when I say "plenty oogy, no more oog."

I'll tell you about it soon.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":