anyway.



thread: 2008-07-31 : Burn Notice

On 2008-08-04, Steven Jarvis wrote:

Ttension between Michael being good at the spy stuff and bad at the family/relationship stuff is, what drives him so hard to find out who burned him. Being burned traps him in Miami and makes him RELY on those human relationships (Mom, Fiona, Brother, even Sam to some extent) that make him the most nervous because that's where he's the least competent. But, of course, he's trapped there because of the spy stuff. Like Renee said above, it enhances both storylines, and the failures just take the storyline to more interesting places, like they should in an RPG, too.

And like Rob mentions above, the resource management aspect is done so well. I'd LOVE to see that translated to an RPG well, too, because that's one of my hitches in most spy/espionage RPGs: the resource management rules are always borked one way or the other.

And I LOVE Bruce Campbell's line in the opening credits: "You know spies... they're all bitchy little girls." :)



 

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