thread: 2008-08-31 : Killing Darlings
On 2008-08-31, Vincent wrote:
MY darlings, for this game, were all layers of representation. I had some clever money resources - your homeland gave you people, horses, and material in all different proportions, and like a cavalry unit cost you people and horses, while a chariot unit cost you people, horses and material, like that - but they had to go. There were also ways for you to re-contest something you'd fought for and lost, and a pretty cool scheme for differentiating military units on a couple of axis instead of just by which was the mightier, and an interesting currency exchange in the form of sacrificing things to the temples. Those had to go too.
Or Willow do you think there's some overall darling that's holding back my game design? If you do, please tell me!