anyway.



thread: 2008-09-23 : Nonformalism?

On 2008-09-24, Vincent wrote:

Oh and, what I'm thinking about, of course, is designing so that you can have the benefits of formal structures, without (just as Dave says) having to step too far out of the fiction to engage with them.

In Dogs, for instance, it would be a fine way to play much of the time, but a significant minority of the time it'd be very confusing.



 

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