anyway.



thread: 2008-09-23 : Nonformalism?

On 2008-09-25, Moreno R. wrote:

Hi Brand! The last few comments got me thinking more about something... one very frequent comment I hear from people who don't like conflict resolution rules (or what they have seen used as C.R. rules) is "well... apart DitV".  Even when my group (well-used to Conflict Resolution) played Dirty Secrets last month we all liked the game, apart from the conflict resolution subsystem, that "distract too much from the fiction".

And it seems that when people talk about the way DitV doesn't mess with their immersion, they are talking about this: playing the dice with your fingers without giving them any time in your dialog. And not so much about the "narrate every raise and see" feature that is instead the part more ported to other games (Dirty Secrets, One can have Her, just to make a couple of examples)

We need more finger-only mechanics in games...  ;-)



 

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