anyway.



thread: 2008-09-23 : Nonformalism?

On 2008-09-25, Mo wrote:

J - same idea, different applications. Beautiful Losers (a.k.a. 1000 Nights) is supposed to use kinesthetic mechanics to work toggles and slides for a modular system. Parts of the game could be turned on or off, backed off or turned up by player without ever having to break the stride of enacting play. Also, some of the mechanics were there to demonstrate audience approval/appreciation and to illustrate an important interior mental state of the character which might otherwise be difficult to articulate or determine in the midst of enactment.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":