anyway.



thread: 2008-09-23 : Nonformalism?

On 2008-09-26, Vincent wrote:

That's what we're talking about, yeah, but not JUST it, and not really "vs." In Dogs, for instance, when you push that die forward with your raise, it's exploration of system whether you say it out loud or not.

So this is about exploration of system, absolutely. But it's about the specific qualities, the tenor, of a game's points of contact with system, not about how many.

I, um, I can't believe that I didn't think of IC/OOC. "In-character GMing" has a ring to it, yeah.



 

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