anyway.



thread: 2005-02-03 : Roleplaying Theory Open House

On 2005-02-03, Eric Finley wrote:

The elements of adversity.  We've got Stakes.  We've got uncertainty.  We probably have back-and-forth stuff to extend and stretch that uncertainty (this is where Dogs kicks some of my current designs' asses).  What else?  What's the checklist?  Given that infrastructure, I think we could do a lot more to answer your question in your other today's post, about how you determine the GM for a character.

Also ties in to the last point in Emily's comment.  How do you take the kid gloves off so that the adversity level goes through the roof with everybody having fun with it?



 

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