anyway.



thread: 2008-09-24 : That Reminds Me

On 2008-09-29, Vincent wrote:

Maybe?

I'm like, if you're designing a game and you want it to include cool car chases, making rules where cars have ACCEL., HANDLING, TOP SPEED and MASS isn't enough or necessary. You gotta get the players to say about car chases. (And Callan I thought you were like, "what if not everybody in my group thinks car chases are cool?" and I was like, "...that doesn't make the least difference.")

But then, okay, at a whole different scale, a whole different topic, there's the fact that roleplaying is like a soap bubble, a momentary stability in the creative tensions of working with other people, made possible by the creative constraints of your current local system.

At least I THINK it's a whole different topic. There are connections between them, obviously, but the former is so fundamental that insights about the nuances of the latter don't really have any purchase on it.

I suppose I'll start a new thread for you, Callan and Ron. Hold on.



 

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