anyway.



thread: 2008-09-18 : Deadlines Maybe?

On 2008-09-29, Vincent wrote:

Thanks for asking!

1. The social conflict system is not the same as the combat system at all. Both are nice and in-character-driven, both are nicely softcore-tactical, but mechanics-wise they're quite dissimilar. As it should be, in a game about fighting monsters.

2. The fighting rules involve active dice manipulation. It's not intrusive or unwieldy, by any stretch - it's quite fun, and it lines up well with the narration - but no, it won't be easy (or desirable) to move them silently into the background.

3. There's more about the game in this thread, at comments #6 and #7.

4. I won't be publishing the playtest doc as an ashcan, no, but I will be making it available otherwise, yes.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":