thread: 2008-09-24 : That Reminds Me
On 2008-10-01, Jonathan Walton wrote:
Ron, I wasn't trying to bash the Forge; quit jumping on me. Every time I can remember hearing the word "drift" (on the Forge, on SG, etc.) it was in a negative context. If that doesn't fit with that you were trying to say, that's cool, but the way the word was commonly used overwhelmed any other potential meaning for me. I appreciate the correction, but I don't appreciate you treating me like an ungrateful child. I totally acknowledge that taxonomies of player desires are something I first encountered in the Forge tradition.
Vincent, cool. Your points about Universalis and Shock: are well taken (I've played both). Where Universalis leaves rules gimmicks open-ended, leaving it up to the players to make sure their gimmicking doesn't fuck up the game, it seems like there would be room for a bit more guidance there, yeah? Some plug-and-play or at least suggestions on how to formulate gimmicks that are helpful? Defining praxis on the meta-level is a neat thought. Seems like you could do that with IAWA too, yeah? Like what if "for myself" refers to the player, not the character?