anyway.



thread: 2008-09-24 : That Reminds Me

On 2008-10-01, Valamir wrote:

That's right Vincent.

Early on there were lots of pretty dramatic gimmicks flying around but the ones that got the most use were the more subtle dynamics ones.

In the core rules you have to pay a Coin to take over my Component in order to do something with it.  There's a "friendly takeover" gimmick that essentially says that if I don't mind what you're going to do with it, I can let you have it for free.

String a bunch of those type of gimmicks together and you can really change the whole dynamic of play...making it either more squishy consensus driven or more cut throat.



 

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