thread: 2008-10-09 : Storming the Wizard's Tower playtest rules
On 2008-10-16, Vincent wrote:
#1: Yes. Also remember the endurance roll to stay in the fight.
#2 & #6: When you come back from an adventure, you must spend 1 treasure on your glorious return. If your town includes food, you get feasting; if it includes musicians and people and children and priests with prayers of thanksgiving, you get celebration; if it includes a healer, you get healing; if it includes other fun, you get other fun. All for 1 treasure, substitute freely, but no discounts if any of those aren't available.
If a healer's healing you but not celebrating your glorious return, she ought to charge you 1 treasure per damage healed, so that's what you should fully expect to have to pay. If she's your friend, she ought to give you a substantial friend discount, so you can fully expect to have to pay 1 treasure for all your damage healed.
#3: Best to leave arts, crafts and trades out for now. They don't have rules yet.
#4: No specific rules, but that doesn't mean there are no rules for it. Healing follows the general rules for rolls.
Thus, a healing kit (a) allows you to do things you couldn't otherwise (heal), and (b) gives you bonus dice to your skill roll when you use it. GM, when a PC uses her healing kit, do what the general rules say: Require 1 or 2 hits, or very rarely 3. If you like, let the player spend her hits, as in conversations; give the player her hits in things you owe her, as in giving orders; or else let her carry her hits forward as bonus dice.
Here's a suggestion. It's not how healing works, it's just a suggestion for how you might sometimes adjudicate skill rolls using a healing kit. It combines "require 1, 2 or rarely 3" with "let the player spend them": the first hit heals 1 damage, the next 2 hits heal a second damage, the next 3 hits heal a third:
_ heal 1 hit _ _ heal 1 hit _ _ _ heal 1 hit
That's a nice, pretty healing-weak, kind of color-neutral way to handle after-battle first aid, for instance. It won't serve every circumstance. Mostly you should take the details of the fiction into account and use the rules to their full flexibility.
#5: Nope. (I'm not sure why it would, or what the effect would be.)