anyway.



thread: 2008-10-09 : Storming the Wizard's Tower playtest rules

On 2008-10-16, Vincent wrote:

Ah! No, that was a sloppy way for me to try to communicate it. What's really going on is that if you take damage over your endurance, you have to sit out the next adventure, period, whether you heal that damage in play or not. Healing those hits, by a spell or by using a healer's kit or paying a healer, changes your current state - now you're at 3 damage instead of 6 or whatever - but that doesn't mean you get to be in the next adventure after all.

Here's some in-fiction: when you take damage over your endurance, that's long-term problems. First aid and healing magic can bring you temporarily back into fighting form, like, but it can't take care of the underlying long-term harm. Only sitting an adventure out can do that.



 

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