thread: 2005-02-03 : Roleplaying Theory Open House
On 2005-02-08, Charles wrote:
One thing I keep wondering about is the idea of using high mechanics systems for short periods within a larger low-mechanic game. The strongly narrativist mechanics seem to offer the most interesting possibilities.
What would it look like to play out a couple of sessions of an existing game (with highly developed characters, ut probably relatively low narrative movement per session) using a system that emphasizes stylization and narrative movement?