anyway.



thread: 2005-02-03 : Roleplaying Theory Open House

On 2005-02-08, Charles wrote:

One thing I keep wondering about is the idea of using high mechanics systems for short periods within a larger low-mechanic game. The strongly narrativist mechanics seem to offer the most interesting possibilities.

What would it look like to play out a couple of sessions of an existing game (with highly developed characters, ut probably relatively low narrative movement per session) using a system that emphasizes stylization and narrative movement?



 

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