thread: 2005-02-03 : Roleplaying Theory Open House
On 2005-03-07, timfire wrote:
Could I squeeze in one last question before you close this, err, thread? Hopefully I can phrase this in a way that makes sense...
Could you discuss granting players' broad directorial powers—the extreme example being Universalis—versus granting players very narrow or specific directorial priviledges—like I've done with Fates in tMW? How does this effect the creation of theme in actual play? How does this effect the feeling of "authorship"? Is there really a noticable difference in play, or am I just confusing myself?
In other words, many games, when they do grant directorial power, grant very broad directorial power (ala the generic "drama points"). Players can mostly do whatever they want. But in tMW, players can only use directorial power if it plays into their Fate, and they can't effect another player's Fate. Do these 2 approaches cause a noticable difference in actual play?
Thanks!