anyway.



thread: 2005-02-03 : Roleplaying Theory Open House

On 2005-03-14, Chris wrote:

Let's talk about the necessity of putting in explicit rules against GM's blocking/abusing power over the right of players' input...

Example of blocking input:

D&D has rules for using skills like Intimidate or Negotiate.  It also has modifiers so high that if the DM decides, it can be impossible for you to use either of these skills against certain encounters...  Effectively rendering it a GM-fiat sort of thing. :(

Example of rules against blocking input:

Trollbabe, either the player or the GM can declare a conflict, and determine what the nature of the conflict is and whether it is physical, magical, or social...

In one case the playes have input options that are arbitrarily at the hands of the GM for use or not, in the other the players are assured that the input options will always be open...

Thoughts?

Chris



 

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