anyway.



thread: 2005-02-03 : Roleplaying Theory Open House

On 2005-03-14, lordsmerf wrote:

I'd be interested in some expansion on Task vs. Conflict resolution, especially in light of Tony's version (found here):

In most games, there is Rules Stuff (where the rules arbitrate what happens) and Soft Stuff (where players co-create what happens, using a variety of social dynamics, but with multiple options all equally valid under the ruels).

In Task Resolution, "What you do" is mostly Rules Stuff, while "What it means" is mostly Soft Stuff. The dice tell you that you slay the giant. Then the group decides whether you free the kingdom from tyranny.

In Conflict Resolution "What it means" is mostly Rules Stuff, while "What you do" is mostly Soft Stuff. The dice tell you that you free the kingdom from tyranny. Then you decide that you slay the giant to do it.

That is, if you haven't talked the topic to death yet...

Thomas
thomas.e.robertson@gmail.com



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":