anyway.



thread: 2009-01-06 : Art, the State Thereof

On 2009-01-06, Dave Younce wrote:

1. I'd like to see more games that automatically leave some kind of document, map, or other viewable thing behind. Something that's really fun to look at when other people do.

2. I like how in Poker, picking up on the tells of your fellow players over time makes a big difference.

3. I'm ready for a truly interesting set of minigames that make up a larger game. Lots of little pieces, each one with simple but distinct mechanics that are easy to learn and fun to play with, and that complement eachother in newfound ways. Like, this week the protagonist(s) are involved in an election, so you get to play the little, self-contained community organizer rules! They're fun! Almost as fun as the little, self-contained musket-loading rules we used last week when that was what mattered most. When I think about this idea I remember when the Durham 3 were talking about doing a game where they would play a Memoir '44 battle first to see how the battle went, then some other game to play the Band of Brothers type characters involved in it. Those are big complex rulesystems, more complex than I'm talking about, but being able to seamlessly combine them in that kind of way is the thing I'm ready for. I'm not talking about "Rules for Aquatic Combat!" that build off a core mechanic but make it even uglier to actually deal with.

4. Hopefully not my #3, but maybe. I think a game that really spurs people to describe fantastic scenes like you see in the best fantasy concept art is still beyond reach.



 

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