anyway.



thread: 2009-01-06 : Art, the State Thereof

On 2009-01-07, Chris wrote:

1. More with less fiddly.  Can we use less bits (cues, written material, whatever) more elegantly?  I'm thinking of Falling Leaves and the elegance of it as a whole and whether we can see more of it and move away from the cruft.

2. The intuitiveness of narration trading- playing with the subtleties.  Narration trading is super easy for most people to grasp, because, it's, "I say it and it happens".  And several games used it, but few bothered to play with it in subtle ways, more than I say/you say, I mean, play with constraints over it, trading limitations, breaking limitations. etc.

3.  Forum games.  No really.  The amount of time we spend on forums and no one has come up with a fun, workable system yet.  Fuck that mess.

4.  A game across multiple mediums- tabletop, irc, email, text messaging, etc., done in a unified manner.  Maybe the ARG folks might come up with something, but so far they're just playing clue-trail.



 

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