anyway.



thread: 2009-01-06 : Art, the State Thereof

On 2009-01-07, Callan S. wrote:

1. More games with a complete procedure outlined. No more games where theres like some monster stats here, and some combat rules there and...when do they interact, if at all? Fuck knows! So yeah, more games which are complete procedures and not just like bits of scattered lego in a box. Which of course probably spoils it for all the lego RPG lovers.

Anyway, I've lightly read through escape from tentacle city, and that seems to have complete procedure listed.

2. Extreme Vengence had a lovely little compact reward system, that rewarded all dice spent.

3. The author of the 'Prince of Nothing' series, to write the RPG for his books (they are derived from an intricate world that spawned from D&D play). Though sadly I suspect he'd probably write stats for rolling to hit, rather than wrenching the heart. I've idly considered writing a short draft for him and sending it to him...I babble now...

Anyway, read the book, know the qualities. I know that's a cheap reply, but you don't want me taking up tons of space here.

4. After traits, with their full ramifications, seem to be out of reach of roleplay culture. Sure if its a before trait, 'boba fett is my dad' might not fit. But if it's an after trait, you have to fit it into your narration. And that'll stick sideways in many a roleplayers throat, even as it gives the game the zing that draws them. As does any notion that their beloved fiction was written with a deliberate effort to set up moral situations, rather than them just happening. The latter is more for designers.



 

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