anyway.



thread: 2009-01-06 : Art, the State Thereof

On 2009-01-07, Keith wrote:

1.  A game that isn't designed for a larger group, to be more accessible to those of us with only one or two others to play with.

Mechanics that don't involve random modifiers.  No dice rolling or card dealing.  Something off the wall, like acting or drawing.

2.  Dread's use of outside props that cause the mechanics to better simulate the mood of the game.

3.  A game about business, finance, and politics.  Sounds boring as hell, doesn't it?  I want a game that makes business intrigue interesting and exciting.  I want to roleplay the CEO of some mega sci-fi corp in outer space or something crazy like that.

4.  Something that makes storytelling transcend mediums, like Chris said.  The possibilities to that are very exciting.



 

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