thread: 2009-01-06 : Art, the State Thereof
On 2009-01-08, Weeks wrote:
1 & 3) I think a huge amount of attention has been paid to narrative as the model for game play. Novels, television shows, etc. And it seems like anyone who's resisting that is only saying "wait, games are games, the process not the product matters." So this may be along the lines of stuff that Jonathan's #4 and Dave's #1 mentions, but I'd like to see games that explicitly model other forms of expression. I'm not entirely even sure what I mean, but what is an RPG that's based on still-life or invention or abstract collage or memory quilts? What if the game, instead of caring about the narrative that is produced in the end (y'know if you were to record and massage the result of the gmae) actually produces one of these other things? I'd like a game that produces a collage through the shared semi-structured play.
4) It appears that games that teach us how to feel differently are still out of reach. Most games don't really even teach you how to play very well. But I think that any serious answer to this question is merely 'for now.'