anyway.



thread: 2009-01-06 : Art, the State Thereof

On 2009-01-08, valamir wrote:

1)  I'd like to see more games where the texts focus on the processes of play as well as the rules of play.  (i.e. Not just how to roll, but when and why).

I'd like to see more RPGs draw upon the proven techniques of board games...concise procedures, absolutely clarity on who gets to do what when, a number of moving parts that can be independently manipulated but which produce good play strategy emergently through their interactions.

I'd like to see more games with explicit procedures for what to do when players honestly disagree (i.e. "I don't like what you just said, what can I do about it...")



 

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