anyway.



thread: 2009-01-06 : Art, the State Thereof

On 2009-01-09, Callan S. wrote:

I thought the problem there is that the primary goal is for it to be long term, while being enjoyable is a secondary goal.

I think certainly weve been conditioned in many games to think long term play == awesome. But when you aim for it as a primary goal...well, clearly its somehow hard to design for? The leveling mechanics of D&D, etc, may have conditioned us to a false conclusion that size/length does matter >:)



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":