anyway.



thread: 2009-01-06 : Art, the State Thereof

On 2009-01-09, Emily wrote:

Brand, that's what I feel like I keep hitting up against. I've played the d@mn things but designing one? Tall order.

Also, your history game? That is something I am craving, too. Complexity and drawing connections from the micro to macro are the design features I guess I'm looking for.

Enjoyable is definitely top priority no matter what!



 

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