thread: 2009-01-06 : Art, the State Thereof
On 2009-01-10, JCunkle wrote:
1. What's something you'd like to see a lot more of in new game designs?
Oracles. (Yeah, yeah. Oracles on V's blog. I prefer the term 'blowing smoke' over that of 'brown-nosing' thank you very much. Also, Bite me.) So we've got oracles at the beginning. And someone over at SG showed how easy it'd be to do oracles for NPCs, kind of a color reinforcer in the middle. But what about oracles as a kind of response to actions? Like, I dunno, "you failed a combat role, pick from the WAR oracle" that'd be neat.
2. What's a game design point from an older game that you think has been unfortunately overlooked?
Custom card deck/ RPG crossovers. I think DnD tried and failed at one of those some years back. Not pulling the right cards and sitting on them until it hurts can be better (read: hurt good) than getting a bad roll "in the moment". You get a chance to build up to the suck you know has to happen.
3. What's a game that you wish somebody would just hurry up and design already? (Not what specific game, but a game with what qualities?)
I'm enjoying the fruits of this years crop too much to be bitter about what I don't have!
4. What's a game that you figure is still just plain out of our reach? (Again, not what specific game, a game with what qualities?)
Something where character actions influence their loved ones, far away, without the fates befalling their families feeling contrived or taking much much too long.