anyway.



thread: 2009-01-13 : Storming the Wizard's Tower ... in SPAAACE

On 2009-01-14, Jesse Burneko wrote:

I agree a 100% with what has been said.  Today, I can (mostly) see when a game is color deep and when it isn't.  My original comment was largely tapping into what I was like when I was in sixth grade and couldn't tell the difference.  I was not as bold (or perhaps smart) as these kids.

Somehow, at a very young age, I instinctively developed something akin to auteur theory.  I've just always had this kind of weird hyper-developed respect for created things.  Books, games, films, etc.  You just don't change them because that's disrespectful.  The person that made this thing made it this way for a reason and we shouldn't question that.  It's not right.  It's not "pure."

Again, I don't know how I got that way but I was already that way by 6th grade.  If my fellow classmates had wanted to suddenly do space marines with this thing that said it was about wizards I would have freaked out.  They weren't doing it *right*.  It *says* right here in the *book*, it's a wizard.

This entry just made me reflect on that aspect of myself and track how it does or doesn't still affect my world view of games.  For example, I remember when I first read Sorcerer I was extremely confused by the placement and content of Chapter 4.  It starts out by talking about "customization" which is a necessary part of setting up to play but for some reason the first time I read it I saw that as "variation" and got very confused as to why the game was telling me how *change* it before it finished telling me how to play it.



 

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