thread: 2005-02-03 : Roleplaying Theory Open House
On 2005-03-23, Ninja Hunter J wrote:
OK, here's a 'state-of-the-art' question: Dogs is about judgement, retribution, honor, and what you'll pay to pass, deal, and retain them.
My Life with Master is about being a bad bureaucrat to retain your humanity.
Prime Time Adventures is about... what? I suppose I should ask Matt. Anyway, that's not the question.
What are D20, GURPS, Vampire, Deadlands, Hero, et al. about? What have we been playing about all these years?
Or, the bigger, more abstract question is, why does a system have to be about a specific category of endeavor? Is it impossible to write a generic system, wherein players define their own characters' goals in the story? Wouldn't it be better to introduce a mechanic with an 'insert your story goal here' slot?