anyway.



thread: 2005-02-03 : Roleplaying Theory Open House

On 2005-04-06, Ninja Hunter J wrote:

How you differentiate mechanically between complex and simple conflicts? For instance, in PTA, everything comes out as one roll, hanging you out to dry on narration, whereas Dogs lets you choose the importance of each action, one by one, thereby giving you a story as you go through the conlfict.

The abstract solution is obviously not "dole out the dice as you go", but something else more fundamental. What's neat about Dogs is that it gives you all the detail that task resolution gives you, but what you're doing goes somewhere. How do you work out how much narration per player action during conflict?



 

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