anyway.



thread: 2005-02-03 : Roleplaying Theory Open House

On 2005-04-14, Jason L wrote:

Vincent:

I'd like to read more musings about a dead horse - FatB.

Assume a game with a (forgive the Forgease) Coherent design.

In the game, at the beginning of every scene, players roll dice based on character stats.  When they roll the dice, they don't know the specific conflict, they don't know the stakes.

They decide the conflict and the stakes after the roll, using the values of the rolled dice as a currency to define the initial states and stakes of conflict in the scene.

Then, the players fight for a final determination of these things (answering the classic 'who wins?' question) through methods of well-designed FitM.

Would that be FatB?

Or are you denying FatB because, at some point, the players make a decision before the dice are rolled, regardless of that decisions relevance to the outcome of the scene?

Thanks.

Jason



 

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