thread: 2005-02-03 : Roleplaying Theory Open House
On 2005-04-18, Tony Pace wrote:
I really liked the article about Practical Conflict Resolution Advice. What other advice do you have for those of us playing in or GMing 'soft narrativist' game?
What techniques do you think are appropriate and inappropriate for story and premise focused games in non-supporting systems such as D20, Storyteller, and WFRP? How do you think we can effectively drift the rules to support our style of play? Are there any lessons from your Ars Magica game that you think are generally useful for gamers in such a situation?