On 2009-04-07, Vincent wrote:
Dogs in the Vineyard's rules ground play solidly in the immediate details of the game's fiction. In a Wicked Age's rules allow play to float above the game's fiction, more abstract.
Here's a related Forge thread: [Liquid] Well, I just rolled the dice for show. I don't really recommend that you go read it, though.
Oh, and: this isn't about the GM in old-school play yet, but it will be.