On 2009-04-07, Vincent wrote:
Rob: You seriously read that to mean that the (unmentioned) oppressive heat the character's suffering is responsible for the -2, not the successful give-a-penalty roll?
How do you want me to write it so that it's rock-solid-clear that the successful give-a-penalty roll is responsible for the -2?
Maybe this: When you want to give another player a die penalty, make a roll. On a success, give them a -2 to their roll. (Also, incidentally, say what's making life hard for their character.)
An arrow cubes to cubes. (Also, incidentally, an arrow cubes to cloud.) Right?