thread: 2009-04-06 : Fistfightville
On 2009-04-07, Moreno R. wrote:
This is what I was writing here:
———————————————————
Vincent, A LOT of "so-called story-games" give you something like a +2 if you have the high ground... :-(
Sorcerer do, for example. Annalise do (if you write it down on a piece of paper). Dogs conflict is ALL about this (and I am not talking about using "high ground" as some object you have. I am talking about the kind of raise you can do: you can't raise with "I jump over him by above and wrestle him to the ground" if you don't have the high ground...
———————————————————-
But, before posting it, I did take a look to your next post, where you precise that Dogs indeed has it, but In a Wicked Age, not.
And I thought about the times when I played IAWA, and how I missed these right-ward arrows (without knowing it at the time), and why I prefer DitV.