anyway.



thread: 2009-04-08 : The Mechaton Campaign Rules

On 2009-04-08, Valamir wrote:

Escalating point values is a good idea.

History of the World is one of my favorite games.  A bunch of epochs, you score points in each epoch...but by the end of the game, the points you scored in the first epoch are almost meaningless.  They're so small to begin with that the difference between best and worst player in Epoch 1 is usually only a small fraction of the point difference by the end of the game.

What this allows is the first epoch to be essentially a teaching turn.  The point values then increase through play at roughly the rate of player skill learning (or remembering) how to play well.

HotW is also a great example of the danger of this as well.  The points in the last Epoch can be so big that some games pretty much come down to who does best in the last turn...which can be kind of a bummer, so that's something to watch too.



 

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