anyway.



thread: 2009-04-08 : The Mechaton Campaign Rules

On 2009-04-08, Callan wrote:

As I noted in that blog, I think it's burgeoning gamism without much of a developed notion of gamist honour.

The petty rules arguements come from wanting to win, but not having a shared notion of enjoying following rules for the honour of it (each rule is like a hurdle to jump. The more you jump, more honour for having done so (or even a bit of honour for having the guts to try))

When you just insist people follow little rules not because it's be gamist honour fun for them, but because they have to whether it's fun or not, just so you can win, that sucks. It has to be layered in gamist honour - you can't just dip into gamism 'a bit', it has to be layered in honours and recognitions. Or it's a bunch of anal, petty penny pinching transactions and sucks. The honour, dear boy, the honour!



 

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