On 2009-04-10, Vincent wrote:
Ben: I'd like to, but instead my experience matches Frank's.
I want to design my games so that their pressures support the players' maturity and investment, instead of demanding maturity and investment unsupported by, or even counter to, the pressures of the game.
Jason: Sure. You can solve the problem by coordinating your mechanical advantages with non-mechanical costs or non-mechanical risks, absolutely.