thread: 2009-04-10 : A Moment of Judgment
On 2009-04-13, Robert Bohl wrote:
"The thing about rationing is that it assumes that I, as a player, put my guy winning over a coherent SIS. Without a mutual interest in a coherent, structurally sound SIS, none of this (role-playing) can happen."
I think the ideal for me is when playing hard for my guy winning (or me, the player, winning) results in coherent SIS.