On 2009-04-13, Vincent wrote:
Ha ha! Call on me to act the Forge pedant, why don't you, Jim?
The impossible thing before breakfast of Forge canon is "the players control their characters and the GM controls the plot."
I think you mean El Dorado: "why can't I just play my character, and the GM plays the world, and we get story now out of it?" My answer, for which I've fought hard for a long time, with some but not absolute success, is: "sure you can, if you've got the right character and the right world."
What's the opposite of El Dorado? Xanadu? "Why can't I just play story now (or step on up) as hard as I can, and get strong investment in the game's fictional details out of it?" My answer goes along: "sure you can, if you've got the right story now (or the right step on up)."
I should add, I've never been one to make a crisis out of either El Dorado or the Impossible Thing. In fact I'm pretty sure that this is the first I've ever talked about them here. They're, like, tar on the brush, so it'd be disingenuous of me to disavow them - but I think they're plain rpg design questions, and easy ones at that, not big problems in any sort of roleplaying.