thread: 2009-04-10 : A Moment of Judgment

On 2009-04-13, Vincent wrote:

Well, sure, commoditization is a good solution to the problem. Coordinate mechanical benefits with mechanical costs or risks.

The fact remains that for some groups, the GM solution works great. I strongly hold that it's because those groups carefully arrange their responsibilities and self-interests, and coordinate mechanical benefits with non-mechanical (but nevertheless entirely real) costs and risks - techniques, I'm talking about, that are available to game designers - not because those groups are magic.


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":