On 2009-04-13, Vincent wrote:
Well, sure, commoditization is a good solution to the problem. Coordinate mechanical benefits with mechanical costs or risks.
The fact remains that for some groups, the GM solution works great. I strongly hold that it's because those groups carefully arrange their responsibilities and self-interests, and coordinate mechanical benefits with non-mechanical (but nevertheless entirely real) costs and risks - techniques, I'm talking about, that are available to game designers - not because those groups are magic.