On 2009-04-14, Valamir wrote:
So at the risk of wearing out my welcome with 3 posts in a row.
I guess what I'm saying is that I don't see how impartial objective judgment about what is or is not internally consistant within the fiction can be encoded into design. So I guess in that sense, Ben, yeah, I think that whole field is pretty much fucked...or at least really close to being pretty much fucked.
Its definitely been encoded in certain cultures of play...but I think that's a group level function, not a rules level function. Further I think its a group level function that is not easily learned, is far from universally held, and is generally not transferable. IME it relies on the unique social dynamics of those particular people at that particular time to render and accept those judgments smoothly.
IME, its great fun when it works...and a disastor when it doesn't.
From a design perspective I'm most interested in designs that use techniques that allow disparate groups to reliably reproduce the target play experience, and less interested in designs that use techniques that are only functional for a narrow select group of players.
I realize that's not what everyone is going for in their designs, but since these topics have been presented as a general discussion on how roleplaying works, I thought that bore mentioning.