On 2009-04-14, Piers wrote:
I could be wrong, but this is my big plan, and I'll be very surprised if Storming the Wizard's Tower isn't equal to Dogs as a teaching tool.
See, I'm totally getting this from Apocalypse World, too. (I'm impolite and I just went and guessed where it'd be.)
Every time I read it, I go "This is the way I always used to run Ars Magica, and this is why it worked," except the game points out the places where I'd go wrong from time to time, and reminds me not to do that thing that makes it suck. In my case that was usually making a hard move when I should have only been maneuvering just because I wanted a reaction dammit.
Reading the game is totally colouring my reading of these threads, because for the gamemaster it is all about maintaining a vision of the gameworld for the group as a whole without turning into an asshole or getting into arguments about what is where and what that means. And I totally think it will be teachable.