On 2009-04-17, John Adams wrote:
And this ties back into giving the judgment to Player #3 who is only interested in getting it *right*. The critical distinction here is that "right" means "providing a superior play experience for everyone" and nothing else. That implies Player #3 knows what his group wants and how to give it to them.
If the game text explicitly tells y'all "here's how to provide a great play experience with this here game" all the better; add some group communication and it should work fine.