anyway.



thread: 2009-04-10 : A Moment of Judgment

On 2009-04-17, Jim Henley wrote:

Needing to make sure I am clear: I realize that the example isn't strictly about Player 1's character versus Player 2's character in the fiction. But with party play, if Bob wants Bobnar to have high-ground advantage, chances are Rob wants Bobnar to have high-ground advantage too, since Robnar is on Bobnar's side. You can design a game such that Robnar and Bobnar are on the same side but Rob and Bob are still at a level of opposition vs. each other, but that wasn't the dominant mode of design or play when the "old school" first took students, and I don't THINK it's the dominant mode of old-school ren play, though I'm open to correction on this point.



 

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